For the past year I have been working on a new venture, The Content Project, which my employer, WPP, is sponsoring in the realm of paid digital content, long considered the third rail of “new” media. Having committed the “Original Sin” of providing their content online for free some 15 years ago, conventional wisdom has condemned media companies to a future wholly dependent on advertising. The paid content naysayers contend that asking consumers to pay for content only undermines what is a shaky business model to begin with, i.e. digital advertising dimes struggling to support content which was once subsidized by analog advertising dollars (and subscriptions). Anything that might get in the way of a site’s traffic, and therefore its advertising revenue, is to be avoided, no questions asked.
In their endless treatises, the digiratti assured us that this time around things were indeed different. Gone was the classic “two pedal” newspaper (publishing) revenue model that former New York Times CEO Russell Lewis and his peers used to effectively navigate business cycles. According to Lewis, when advertising was robust, subscription prices could be kept low and advertising flourished. In difficult economic times, the “second pedal”, i.e. subscriptions, was relied on more to take up the revenue slack. (In the most recent recession, The New York Times’ print subscribers carried a heavier load for the company as prices increased significantly.)
Online media was condemned to inherit the antiquated business model of over-the-air broadcast television where all programming, from journalism, to entertainment, was purely ad-supported. Remarkably, in an industry defined by its fluidity and youth, the idea that “information wants to be free” became sacrosanct. And to tell you the truth, when I embarked on this venture, I wasn’t so sure that the pundits were wrong.
That said, a year into The Content Project, I am convinced that direct consumer support for digital media is beginning to take root and will play an important role in the economics of content creation and dissemination from the largest midtown Manhattan media conglomerates to the smallest purveyors of fact, entertainment, and opinion. From Google’s One Pass, to Amazon’s PayPhrase, to all things Apple, and The New York Times Company, paid digital content is top of mind at some of the world’s largest technology and media companies.
Technology is Disaggregating Media, Payment Models Must Follow
The movement from free-to-paid media in the US is well-documented. For the past 50 years, American television audiences have steadily migrated from over-the-air broadcasts to cable, satellite and now telephone company video subscription services. More recently, millions of satellite radio listeners have followed a similar route. The next phase for paid media will stem from the disaggregation of media wrought by the internet. (See cord-cutters.) An “a la carte” mindset has already made inroads in television/video, radio/music, publishing and gaming. In this disaggregated world, a one-size-fits-all approach to paid content, i.e. subscriptions, may no longer make sense.
As end-users create their own media packages, i.e. personalization, in the form of auto-generated apps/content packages, payment models that support these new media SKUs will emerge and will run the gamut from all-you-can-eat to pay-per-use. The time is now for media companies to begin to determine which models best fit which audiences and corresponding content categories. Disaggregated media need not be solely dependent on advertising.
An Opportunity for Media Companies
As the statistics from the Pew Internet & American Life Project research study “Paying for Online Content” illustrate below, the 100 percent ad-supported digital content environment of the past 15+ years is beginning to give way to a landscape where individuals directly pay for a small, but growing slice of the content that they consume. While music and software account for the majority of such sales today, paid offerings are beginning to emerge in additional content categories.
2/3rds of web users have paid for digital content*
* 33% of internet users have paid for digital music online
* 33% have paid for software
* 21% have paid for apps for their cell phones or tablet computers
* 19% have paid for digital games
* 18% have paid for digital newspaper, magazine, or journal articles or reports
* 16% have paid for videos, movies, or TV shows
* 15% have paid for ringtones
* 12% have paid for digital photos
* 11% have paid for members‐only premium content from a website that has other free material
* 10% have paid for e‐books
* 7% have paid for podcasts
* 5% have paid for tools or materials to use in video or computer games
* 5% have paid for “cheats or codes” to help them in video games
* 5% have paid to access particular websites such as online dating sites or services
* 2% have paid for adult content
Source: Pew Internet & American Life Project, “Paying for Online Content”
Dec. 30, 2010
The one area where the pay trend is most evident is in the fast growing mobile application space – a $5.2 billion market in 2010, dominated by Apple, which Forrester Research forecasts will grow to $58 billion by 2014. Consumer willingness to pay for apps is a harbinger of the future economics of content in the browser. The emergence of HTML5 – summarized in an excellent piece in The Times on March 26th – http://nyti.ms/gOWSJs – will allow for “Cupertino-class” interactive applications on the Web that publishers will be able to offer without having to go through Apple.
Resisting the Temptation to Solely Go It Alone
Paid content to date has occurred in silos, with each content provider setting up their own cash register, i.e. subscriptions to The Wall Street Journal, Pandora, ESPN, Hulu, JibJab, Consumer Reports, etc. While proprietary subscriptions that only allow users to access premium content on an individual site basis is a reasonable first step toward introducing a mixed, sustainable revenue model for digital content providers, for the paid ecosystem to gain further traction and achieve a broader economic impact, media companies must provide their audiences’ with greater payment choices and portability.
In order to make choice and portability a reality, media and entertainment companies must come together to make accessing premium offerings as “frictionless” as possible, i.e. the good things that will emerge in the red circle above. In his blog post from April 4th, Hulu CEO Jason Kilar reported that his company was on pace to approach half a billion dollars in revenue in 2011, proof positive that compelling business results can emerge when content creators collaborate in the browser.
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